Lorn, a city on the west coast.
This map is approximately 1 mile by 1 mile.
Shops, an Inn and Stables, a Mighty Wizard, etc.
Okay, now 12 rooms, and I populated them, added furniture, etc.
1) entrance; a skeletal forearm and hand. A wooden door to the left that is open. But is anybody home ?
2) 20’ × 30’ an old campfire and some rocks.
3) 30’ × 50’ crates and 3 skeletons. There could be something in the crates.
4) 20’ × 30’ 5 giant rats. Someone must feed them, a basket of apples and 2 containers of water.
5) 20’ × 30’ could the glowing skull be a trap ? Or just a warning ?
6) 30’ × 20’ a sack and 2 barrels.
7A) a large cave about 150’ × 90’ 6 small crates and an open chest of treasure. Or is the treasure chest an illusion ? Secret door leads to the owner’s room.
7B) a smaller cave; about 60’ × 45’ 3 zombies in it. Are their clothes covered in green mold of some type ?
eight) a medium cave, in comparison to the rest. About 85’ × 70’ A stove, bed, work table, campfire, tabler and chairs, water closet, and a chest. The desk and chair are for a tall person, say around 8’ tall.
9) 30’ × 50’ 2 dead dwarves and 2 Giant Ants ! For some reason the ants look green.
10) 30’ × 30’ beware the green chicken !
11) 40’ × 30’ two rock piles. There could be something under the rocks.
12) The owner’s 2 pet boa constrictors. Just skeletons left. Or are they undead boa constrictors ?
One nation: Duchy of Flat. This continent is my B/X location.
The large forest is marked: Grata.
Three cities: Lorn, Moonrise, and Besh.
Moonrise and Besh are the seaports. Kite castle is a major defensive location. Blue Henge is within Grata Forest. There are a number of castles, villages, and crop lands mapped but not named.
A large empty area named the broken lands.
Character races dwarves and elves are also character classes. No rangers, no paladins, nor druids. Gnomes are mentioned, but not as player characters. I have purchased Barritaria’s supplement that adds gnomes.
I’ll adding information, characters, and adventures to Flat using the rules in TSR’s BASIC and Expert rules. I’m aware the character levels go higher, but that will be my limit here. I also have Blueholme Prentiss Rules.
This continent is about 4200 miles long and about 1700 miles wide at its widest.
Updated map: October 14, 2020
South end of the continent, the broken lands.
Evil areas, and a few dwarves.
Lazy Forest, a few oaks and other deciduous trees. Rumored a few small farmer homes, but how would they be here without attracting attention ?
Screaming Forest, random screams can be heard from this forest. Dwarves, and separately orcs, have gone to investigate. They found nothing. When small groups went and didn’t return, harsh words were exchanged, until both groups realized it wasn’t the other causing these disappearances. They stopped going.
Bright River starts out clean, but become ‘The Poison’ due to something out of Drum Hills.
Blighted City became that way due to the River of Death. It was once a river of clean water.