Corridors are 10 feet high.
Room 39) 30’ × 40’ × 20’ ( 24,000)
4 giant toadsEast secret door: push on bottom center
Room 40) 30’ × 50’ × 20’ (30,000)
9 Gnolls: two-handed swords1 Gnoll leader: two-handed sword
each Gnoll has 6 ep; 7 gp
Secret door: Gnoll touch or Knock
6 barrels: 4’ × 4’
1) cabbage in brine: in a sealed container about halfway in:
five 1,000 gp gems
2) salt pork
3) wine
4) bolts of cloth worth 2 gp each, one is silk worth 40 gp
5) Fire trap 1d4 +7 ( Magic-User 4th)
6) water
chest: locked with 3 locks: 6’ × 6’ × 4’ chest
200 ep; 1,000 gp; ten 1,100 gp gems; ten 500 gp gems;
ten 2,600 gp gems; ten 1,000 gp gems; three 5,000 gp gems;
three 500 gp jewelry
Room 41) 40’ × 30’ × 10’
North secret door: push leftSouth Secret door: push center
above a pile of 12 blue and one gray cloak,
with Nystul’s Magic Aura on the cloaks are:
7 piercers
Room 42) 60’ × 40’ × 15’ empty
push left on door to openRoom 43) 10’ × 20’ × 10’ – 10’ × 10’ × 10’
OwlbearSouth secret door: Knock as Wizard Locked at 5th level
North secret door: opened by panels in room 47
panels are on wall between rooms 43 and 48.
panels are: 3” high by 6” wide
purple green blue
black orange purple
blue black green
pushing on orange panel opens door to room 43
pushing on left them right purple panel rings a small bell
pushing on any green panel results in a dim flash of light
from under that panel
pushing all other panels or any other combination has a 20 percent
chance of 1d6 hp in damage.
Room 44) 40’ × 40’ × 10’ empty
silver wire across entrance at foot levelworth 1 gold piece intact
has Leomund’s Trap cast on it.
Room 45) 10’ × 10’ × 15’ empty
Room 46) 10’ × 10’ × 20’ empty
Room 47) 30’ × 100’ × 20’ (60,000 cubic feet)
programmed illusion of:10 fighter 1 with long bows, long swords, and chain mail.
5 fighter 3 operating a ballista, same gear
Room 48) 20’ × 10’ × 10’ – 10’ × 30’ × 15’ empty
Secret door: elf touchRoom 103) 50’ × 20’ × 20’ ( 20,000)
the door is barred from the outside.the 8 Orcs are suspended in time. Opening door releases them.
extra strength, from a Dragon magazine article.
long swords, chain mail, shields, long bows with 12 arrows each.
6 of them has one monster burn oil flask.
chest: 100 gp from Isle of the Jester, worth 3 pp each in Trillolara
Room 104) 30’ × 30’ × 30’ stairs room
a set of steps made of platinum, gold, and silver worth 50,000 gp intact,was once part of a temple to Mitra. Any destruction of these steps will
result in a QUEST to rebuild and clean up any temple of Mitra.
Secret door: Lawful good touch
Room 105) 20’ × 90’ × 50’ (90,000 cubic feet)
Secret door: any non-neutral touchAny speaking in this room will echo and echo and echo and echo.
If any in the group starts shouting, SR vs. Spells or take 6 hp in damage
and 5 percent chance to go insane, see 1E DMG pages 83 and 84 for
rules about a character going insane. Roll 2d10 add and character
gets insanity rolled