This is for Level 4A.

Level 4 consists of 2 areas separated by about 1,600 feet horizontally. I didn't map connections between the two fourth level areas other than via rooms and passageways on third and fifth level. This is level 4A.

Each Level 4 is 1440' x 3600' (5,185,000 square feet) or 119.0 acres.Thats the size of outermost wall ( east-west ) to outermost wall ( north-south ) of this level.

All 65 maps done, 58 level 4a maps, and 7 sub-floor maps.

Columns A, B, and part of C are detailed, the rest are not.

Unless otherwise noted, the corridors are 20 feet high. Many sub-floor corridors have low ceilings. Lower than non-dwarves might be able to deal with easily.

==================================================================


Logorn, Half-elf (high) male, Chaotic Evil, Fighter 9/ Magic-User 12  Str 18/90 , Int 19 , Wis 17 , Con 17 , Dex18 , Char 14

Age 188 , height 5' 9" , weight 145

HP 95 , hair black , eyes hazel , right handed<br>  Ring of Warmth , Ring of Fire Resistance

numerous scrolls, numerous potions, Dagger +3, Chain mail +3 (CE) , 

  Long sword +1/+3 vs. good/+3 vs. lawful (CE) ,

  shield +2/+3 vs missle and magic attacks

Logorn is moving orcs, bugbears, ogres, and stone giants into this area.

 Maybe he is taking over this level of Dwarf Home, or maybe he is being manipulated.  There are a number of evil beings down here who love to manipulate people, including other evil beings.

For now, he knows nothing of the sub-floor below this part of Dwarf Home level 4.

==================================================================

Level 4, map 4A -10

dh4a_10.PNG

Room 1) 14' x 8'x 6' (  cubic feet ) stairway

      Secret Door going down: Dwarf touch to open

      Secret Door going   up: push on left side

      unknown to  Logorn.

Room 2) 70' x 160' x 30' (336,000 cubic feet) - 60' x 50' x 20' ( 60,000 cubic feet ) + 
      60' x 30' x 10' ( 18000 ) - 30' x 30' x 5' ( 4500) - 30' x 130' x 10' ( 39000)
      120' x 90' x 20' ( 216000) - 40' x 20' x 10' ( 8000) for a total of 681500 cubic feet

      Logorn's future lab. The secret door to room 1 will be secret until  11 month, 1st day of year 524, Age 11

Room 3) 40' x 10' x 10' ( 4000 cubic feet )  also on DH 4B -10  empty

Room 6) 10' x 20' x 20' ( 4000 cubic feet ) also on <a href="showdh4a_09_4a_08.html">DH 4a -09 & 4a -08</a> empty

Room 593) 50' x 20' x 60' ( 60000 cubic feet )
      50' above the floor is a false door.
       Fire Trap 9d4 + 9 hp

      future lab storage room

==================================================================

Level 4, map 4A -10 sub 01

This sub-level is unknown to Logorn

dh4a_10_sub01.PNG

Room 15) 40' x 70' x 10' - 40' x 50' x 10' ( 48000 cubic feet ) empty

Room 16) 60' x 30' x 10' ( 18000 cubic feet )

      teleport reception from DH 4a -9 sub 1 room 19

      on South wall is a sign:

      'Dwarf ! Beware of Traps !' in mountain Dwarf.

      unknown to Logorn

Room 17) 80' x 50' x 10' ( 40000 cubic feet )

      3 empty barrels

     half-rotted scroll:
      'We c      get out. No W    ns.       No food left. The attack was
       q   k. Many loud expl     s       from far below. All is lost.'

(It says:
   We cannot get out. No weapons.   No food left. The attack was
   quick. Many loud explosions   from far below. All is lost.)

Room 38) 240' x 40' x 7' ( 67200 cubic feet ) dust

Room 39) 50' x 40' x 10' ( 20000 cubic feet )
      a broken empty chest

Room 40) 30' x 20' x 10' ( 6000 cubic feet )

      stone stairs with one loose block on the side.

      under the loose block:
       a short sword +1/+3 vs orcs
       and 500 pp Dwarf Home coins, worth 1.5 times face value (750 pp)

Room 540) 140' x 10' x 10' ( 14000 cubic feet )

      Secret Door: Dwarf touch to open

Room 594) 40' x 30' x 10' - 10' x 10' x 10' ( 13000 cubic feet ) empty

==================================================================

Level 4, map 4A -09

This sub-level is unknown to Logorn.

dh4a_09.PNG

Room 6) 10' x 20' x 20' ( 4000 cubic feet ) also on dh4a_10 map empty

Room 7) 10' x 40' x 5' - 20' x 30' x 6' - 190' x 60' x 7' ( 85400 cubic feet )

      Secret Door: Dwarf touch

Room 8) 10' x 10' x 10' ( 1000 cubic feet )

      Secret doors: push

      Sign on wall: 'Dwarf ! Be careful not to wander !'

      unknown to Logorn

Room 9) 110' x 90' x 50' ( 495000 cubic feet )

      Secret door: dwarf cleric or magic-user touch to open.
      South wall there are remnants of what looks like it
      was a stone chair, possibly a throne.

Room 10) 20' x 10' x 10' - 10' x 30' x 10' ( 15000 cubic feet )

      chest, trapped: Fire trap 9d4 + 9 hp
       4' x 6' x 3'
       7000 Trillolaran pp ; Iron Crown (Dwarf Size) one opal in it.
       Heirloom of the Dwarves: worth 30,000 gp to any party finding it.
       Selling the crown to anyone not a dwarf, will make enemies.

       The dwarves will hunt for whomever doesn't give the crown to the
       hill dwarves on the surface.

      unknown to Logorn

Room 11) 10' x 10' x 10' - 20' x 20' x 30' ( 13000 cubic feet ) empty

Room 12) 70' x 10' x 5' ( 3500 cubic feet ) empty
      Secret Door: Dwarf touch to open

Room 13) 10' x 20' x 5' ( 1000 cubic feet ) empty
      Secret doors: push

      unknown to Logorn

Room 14) 80' x 60' x 7' ( 33600 cubic feet ) ashes in room

==================================================================

Level 4, map 4A -09 sub 01

This sub-level is unknown to Logorn

graphics/large/dh4a_09_sub01.PNG

Room 18) 50' x 70' x 10' ( 35000 cubic feet )

      South secret door: push left to open

      West  secret door: Dwarf touch by a dwarf of 7th level and up

      North secret door: push on right side

      unknown to Logorn

Room 19) 10' x 10' x 10' ( 1000 cubic feet )

      teleport to DH 4a -10 sub 1 room 16

      Anyone entering room will be teleported.

      unknown to Logorn

Room 20) 50' x 50' x 50' ( 125000 cubic feet )

      West secret door: dwarf touch to open

      chest: trap: fireball 9d6 hp       30 gp

      unknown to Logorn

Room 21) 30' x 120' x 20' ( 72000 cubic feet )

      South secret door: Dwarf touch to open

      North secret door: push left side

      West  secret door: dwarf touch

      on South wall in common of 5' high letters:
       'Enemies of the Dwarves will all Die !'

      unknown to Logorn

Room 41) 10' x 30' x 20' - 50' x 10' x 30' - 10' x 20' x 40' ( 23000 cubic feet )

       on West wall in Dwarf language:
        'Beware of chests !'

      unknown to Logorn

Room 541) 30' x 10' x 80' ( 24000 cubic feet )

      South secret door: push left side

      North secret door: push right side

      unknown to Logorn

Room 542) 30' x 10' x 10' ( 3000 cubic feet )

      North secret door: push left

      South secret door: push right

      unknown to Logorn

Room 595) 70' x 60' x 15' ( 63000 cubic feet )

 Royal Guards' armor storage<br>
      2 suits of armor in place, the rest have either been
      destroyed or removed.

      Full Plate Armour +3 [ dwarf only !]
       If a party member dwarf puts a bare hand on the armour, it will exchange itself,
       with the armour worn by the character.

       System shock roll required.

       If the saving roll fails, the character is convinced that his or her position
       is now Royal Guard to the Dwarf King ! Fighter 5th level.

       Character is now +2 to hit/ +3 damage to enemies of the Dwarf King.

       The armour is made of steel, with an anvil, a hammer, and one 9-pointed
       star emblazened on the front.
 
      The character wil search out the Dwarf King to protect him.

       Chest 1: 4' x 6' x 2'
         Magic Mouth: "Beware ! (5 times)"
         700 pp Dwarf Home coins worth 1.5 times face value
        5000 gp Dwarf Home coins worth 1.5 times face value

       Chest 2: 4' x 6' x 3'
         Magic Mouth: "Evil Orcs Die ! (4 times)"
         one 7000 gp gem
         500 pp, Trillolaran coins

       Chest 3: 4' x 4' x 2'
         Magic Mouth: "Doom Looms ! (1 time)"
         platinum crown with emeralds and rubies worth 40000 gold pieces
          [ King of the Dwarves Dwarf Crown ]

       Chest 4: 4' x 4' x 2'
         Magic Mouth: "Are you a Dwarf ? (3 times)"
         400 sp, collector coins worth 50 gp each

       Chest 5: 4' x 4' x 2'
         Magic Mouth: "What are you ? (2 times)"
         500 cp, 9-pointed star coins worth 5 pp each

      unknown to Logorn


==================================================================

Level 4, map 4B -10

dh4b_10.PNG

Room 3) 40' x 10' x 10' ( 4000 cubic feet ) empty

Room 4) 10' x 10' x 10' - 20' x 30' x 10' ( 7000 cubic feet )

      chest trapped with poisonous gas
       chest is lead lined.

       if the chest is opened by anyone other than a dwarf,
       a glass sphere will break, releasing a 6000 cubic foot
       gas cloud into the room. Save -4 vs poison.
       Inside the lid is a sign in Common:
        'Die orcs !"

      unknown to Logorn

Room 5) 10' x 10' x 7' - 20' x 100' x 10' ( 20700 cubic feet ) 
      the north and south walls have stone weapon racks,
      which are empty.

      unknown to Logorn

Room 28) 50' x 160' x 10' ( 81000 cubic feet ) bugbear barracks
      30 beds, 24 off-duty bugbears

      12 have Str of 16 and the other 12 have a Str of 17
      water barrels
      2 weapons racks.
        120 six foot spears ; 45 long swords ; 25 throwing axes

Room 29) 60' x 70' x 10' ( 42000 cubic feet ) empty

      unknown to Logorn

Room 30) 60' x 160' x 20' ( 192000 cubic feet )

      used as a store room by the giants.

      Various items are obviously not made by giants.

      Secret doors: Knock spell or Dispel Magic vs. 12th level

      10 water barrels: 10' x 8' area
      five 3 inch x 10' poles ; 14 bear rugs (worth 50 gp each) ;
      10 small empty wood boxes ( worth 3 gp each) ; 6 iron 6 quart pots
      4 large leather sacks ( worth 2 gp each) ; 30 iron rods 1 inch x 3'
      43 steel rods half-inch x 1'
      3 fine quality open shelves ( 150 gp each)
      1 large ornate 4-poster bed ( 300 gp)
      3 bronze oil lamps with leering faces around bowl ( 275 gp each)

Room 31) 60' x 80' x 10' ( 48000 cubic feet ) Ogre quarters

      9 beds
      7 off-duty ogres
       Str 18/93
      20 six foot spears ; 15 war hammers ; 9 foot maces
      6 water barrels ; 2 food barrels

==================================================================

Level 4, map 4B -10 sub 01

This sub-level is unknown to Logorn

dh4b_10_sub01.PNG

Room 24) 60' x 50' x 10' ( 30000 cubic feet )  old storeroom
      40 rotted barrels of rotted food and empty water barrels.

Room 25) 60' x 60' x 10' ( 36000 cubic feet )

      chest: trapped: non-dwarf open:
 7d6 fireball out to area marked by red dashed line.

      unknown to Logorn

Room 26) 80' x 70' x 7' ( 39200 cubic feet )

      Secret door: push up.

      2 normal boxes: 4' x 4' x 2'

      Box of Many Holdings, cursed, 3' x 3' x 2'
       will open on all 6 sides. Each opening holds 18 cubic feet.
       No weight reduction.

       Minor Curse: random 10% chance that a side, if opened by a non-dwarf,
                    will cause the opener to grow a waist-length beard.
                    Remove Curse by a 10th level or higher cleric to remove
                    the beard.

      unknown to Logorn

Room 27) 30' x 70' x 10' ( 21000 cubic feet )

      storeroom full of rotted furniture of dwarf-sized normal furniture.

      unknown to Logorn

==================================================================

Level 4, map 4B -09

dh4b_09.PNG

Room 32) 10' x 10' x 10' - 20' x 60' x 10' ( 13000 cubic feet )

      Bugbear leaders' quarters

      1 leader    Str 18/30 as 4 HD long sword ; 3 throwing axes
      1 sub-chief Str 18/50 as 4 HD long sword +2 CE
      1 chief     Str 18/70 as 5 HD long sword +2/+3 vs. good
      2 barrels of water ; 3 beds

Room 33) 10' x 10' x 10' - 20' x 60' x 10' ( 13000 cubic feet )

      Used as a store room by the ogres

      A number of boxes and furs
      Most in semi-usable condition worth 10-20 gp total.
      As of month 1/day 5/year 503 age 11 this room will be in use.

Room 34) 10' x 10' x 10' - 40' x 60' x 10' ( 25000 cubic feet ) Logorn's henchmen quarters empty

Room 35) 90' x 60' x 15' ( 81000 cubic feet ) trap !

      room is full of nitrogen !

      paintings on the wall depict Dwarf victories ( worth 5 gp each )

      unknown to Logorn

Room 36) 70' x 20' x 10' ( 14000 cubic feet )

      2 tables, 12 chairs, food and drink on the tables

      looks like everyone in this room left in a great hurry.
      The food is rotted. The liquids are mostly evaporated.

      unknown to Logorn

Room 37) 50' x 70' x 10' ( 35000 cubic feet )

     pieces of armor and clothing thrown about as if
      a number of dwarves had hurredly changed from clothing to armor.

      unknown to Logorn

Corridor JQ

      door into room 35 marked in Dwarf

      'DANGER!'

      unknown to Logorn

==================================================================

Level 4, map 4B -09 sub 01

This sub-level is unknown to Logorn

dh4b_09_sub01.PNG

Room 22) 40' x 40' x 10' ( 16000 cubic feet )

      East secret door: Dwarf touch to open

      South secret door: push on left side.

      1 in 10 chance to notice an airflow going under south secret door
      this could help the characters find the secret door

      unknown to Logorn

Room 23) 80' x 60' x 10' ( 48000 cubic feet ) 

      room is full of metal racks of rotted royal clothing (worthless)

      unknown to Logorn

Room 596) 90' x 60' x 10' - 10' x 10' x 10' ( 55000 cubic feet )

      Sign on East wall in common:

      "pick the wrong one and die,
       pick the right one and live,
       enemies of the dwarves pick the left one !"

      chest 1: lead lined
       trap fireball 10d6 hp.

      chest 2: lead lined
       when opened: Magic Mouth "Die Orcs !"
       trap: fireball 12d6 hp

      chest 3: lead lined contains geased magic items
       owner of weapons geased to fight against creatures that weapon fights best
       Short sword +1/+3 vs. Devils
       Battle Axe  +1/+3 vs. Giants
       Long sword  +1/+3 vs. Demons

      unknown to Logorn

Room 597) 10' x 10' x 15' - 70' x 70' x 12' ( 60300 cubic feet )

      totally clean room

      the down draft moves at 40 miles per hour

      If the door is left open:
       anyone under 140 pounds total weight must save vs. Dexterity
        100 - 140 lbs 4d6
         50 - 100 lbs 5d6
         under 50 lbs 6d6

      If fail to save, will be flung into the center of the room,
      and will require help to stand back up. Str of 19 is required.
      Shutting the door only requires a Str 16 or better to help.

      unknown to Logorn

Room 598) 10' x 10' x 10' ( 1000 cubic feet ) control room

      controls one-third of the fresh air for levels 1, 2, and 3.

      Room responds to Verbal Commands

      Sign east wall:

      "Air Control !
       Be careful of
       what you say !"

      unknown to Logorn

      But Grag and his group</a> know of this room. They are on map level 2E -01

==================================================================

Level 4, map 4C -10

dh4c_10.PNG

Room 42) 80'x 120' x 20' ( 192000 cubic feet ) guards' quarters
      East secret door: Dwarf touch

      Main doors are barred from both directions, 8' up from the floor
      (Knock spell or wake up giants and ogres to enter this room.)

      10 beds for the giants, 4 beds for ogres

      4 off-duty stone giants are sleeping
        2 clubs each

      2 off-duty ogres are sleeping
        6 spears, 4 long swords

      barrels and cabinets contain food and water

Room 57) 20' x 50' x 20' (20000)

      both walls lined with paintings showing
      giants defeating dwarves down through
      the centuries.

Room 58) 10' x 10' x 5' - 90' x 10' x 5' - 10' x 30' x 5' (6500)
      both secret doors: Dwarf touch

      Regular-looking door is a fake, with a Fire Trap of 7d4 +7 hp.

      unknown to Logorn

Room 59) 10' x 10' x 7' (1400)
      stairs down to secret sub-floor.

      unknown to Logorn

==================================================================

Level 4, map 4C -10 sub 01

This sub-level is unknown to Logorn.

dh4c_10_sub01.PNG

Room 46) 80' x 70' x 8' ( 33600 cubic feet ) 
      Secret door 1: push left

      Secret door 2: Knock or Dwarf touch.

      Secret door 3: push up

      unknown to Logorn

Room 47) 10' x 10' x 30' ( 3000 cubic feet )

      chest locked: trapped: needles sr vs. poison +6 due to age
       4' x 4' x 2'
       500 gp Trillolara

      unknown to Logorn

Room 48) 10' x 30' x 7' ( cubic feet )

      visually loose slab on floor
      Fire Trap: 9d4 +9 hp

      unknown to Logorn

Room 49) 10' x 20' x 10' - 40' x 10' x 10' ( 6000 cubic feet ) empty
      Secret door: push right

      unknown to Logorn

Room 50) 10' x 28' x 10' - 60' x 10' x 7' - 10' x 20' x 6' ( 8200 cubic feet )

      If the entire party moves into this room, the door to room 46 slams shut and locks.

      unknown to Logorn

Room 599) 10' x 10' x 7' - 20' x 10' x 7' +
      60' x 20' x 10' ( 14100 cubic feet )empty

      unknown to Logorn

Room 600) 30' x 40' x 10' ( 12000 cubic feet )

      sign in Old Dwarvish ( 80% chance to understand)

      "Dwarf ! Beware of traps in this basement area !"

      unknown to Logorn

==================================================================

Level 4, map 4C -09


No room descriptions.

dh4c_09.PNG

==================================================================

Level 4, map 4C -09 sub 01

This sub-level is unknown to Logorn

No room descriptions.

dh4c_09_sub01.PNG

      unknown to Logorn

==================================================================

Level 4, map 4C -08

dh4c_08.PNG

Room 65) 180' x 120' x 30' (648000 cubic feet)

 Chief's room, temporary storage

      unknown secret door 1: Dwarf touch or Elf touch to open, door is 3' high

      unknown secret door 2: Dwarf touch or Elf touch to open, door is 3' high

      unknown secret door 3: Dwarf cleric touch or Elf magic-user touch to open, door is 3' high

      unknown secret door 4: Dwarf cleric touch or Elf magic-user touch to open, door is 3' high

      bed, shelf, table and chairs, couch, 2 piles of furs

      chest 1: 4' x 6' x 2', 2 key lock
       10000 gp ; four 100 gp gems ; three 300 gp gems
       two 500 gp gems ; one 750 gp gem

      chest 2: 4' x 4' x 2' 3 key lock, trapped
       Fireballs in location shown can be removed by
       casting Dispel Magic at this chest vs. 10 level.
       Otherwise the fireballs do 10d6 hp damage when
       this chest is opened.
       10000 gp ; 500 pp ; five 500 gp gems;
        three 1000 gp gems ; one 5000 gp gem ;
       Scroll magic-User: 5 level 3 spells: 
       Secret Page, Dispel Illusion, Item,
        Rope Trick, Nazalbar's Olfactory Delight

Room 66) 10' x 10' x 3' - 30' x 20' x 3' + 30' x 20' x 5' + 30' x 20' x 3' x 30' x 20' x 5' + 30' x 20' x 3' (12600)

      Secret door 1: push left

      Secret door 2: push right

      unknown to Logorn

Room 67) 10' x 10' x 3' (300) dust

      unknown to Logorn

Room 68) 10' x 10' x 5' (500) dust

      South Secret door: push right

      unknown to Logorn

Room 69) 10' x 10' x 3' dust

      unknown to Logorn

Room 70) 10' x 10' x 3' + 40' x 20' x 3' + 30' x 20' x 5' + 60' x 20' x 3' + 40' x 20' x 5' (13300)
      stairs go down to sub-level, slant is 56 degrees.

      unknown to Logorn

==================================================================

Level 4, map 4C -08 sub 01


This sub-level is unknown to Logorn.

dh4c_08_sub01.PNG

Room 71) 90' x 40' x 10' (36000 cubic feet) dust

      unknown to Logorn

Room 72) 50' x 20' x 20' (1000)
      a pile of rusted short swords, obviously of dwarf make

      unknown to Logorn
Room 73) 30' x 30' x 10' (9000)
      on North wall in old dwarf

      "Dwarves ! Beware of Traps !"

      unknown to Logorn

Room 74) 30' x 10' x 10' (3000) empty

      unknown to Logorn

Room 75) 50' x 50' x 10' (25000)
      chest: trapped with Masochistic Fit
       2 key lock
       700 pp ; one 750 gp jewelry (bracelet)

      unknown to Logorn

Room 76) 40' x 120' x 10' (48000)
      Secret door: good Dwarf touch

      unknown to Logorn

Room 77) 10' x 20' x 7' - 30' x 10' x 7' (35000)
      carved in Common on West wall

      "Dwarf and Dwarf friend if you read this,
       our kingdom is destroyed ! If any of us are still alive,
       only a password will allow you to join them. This word is hidden
       in the Place of Past Sorrow ! It is very dangerous to speak of
       this message ! There are evil ears listening about where none
       may suspect ! Thou are under Geas not to speak of this message
       to any not present when thou read it !"

      unknown to Logorn

Room 78) 50' x 20' x 10' (10000) dust
      Secret door: good gnome touch

      unknown to Logorn

==================================================================

Level 4, map 4C -07

dh4c_07.PNG

<h3>Room 79) 120' x 50' x 10' ( 60000 cubic feet)
      some dust here and there
      music of random notes seems to be coming from the glowing sphere

      Glowing Globe
       (will stick to any character that touches it. Alcohol will separate the
        character from it. It is suspended 6' from the floor by a wire and net.
         Yes, it floats, can carry 1000 gp weight. Any amount of weight below that
        can wind up floating away on any amount of wind, even a slight breeze.)
      glows at Continual Light level, 60' radius.

Room 80) 10' x 10' x 10'  empty

Room 81) 80' x 60' x 40' (192000)
      very dusty, a number of foot prints,
      unable to tell what sort of creature made them

Room 82) 50' x 60' x 20' (60000)

      chest
       150 pp worth 1.25 times face value [R] coins
       720 gp worth 1.25 times face value [R]
        15 cp worth 1.4 cp each [A]
      1 garrot of steel wire
      6 quill pens
      5 tallow candles

Room 83) 10' x 10' x 10'

      Secret Door: push right

Room 84) 40' x 40' x 20' (32000)
      4' x 5' painting on South Wall of Dtranyo Castle
      (painted directly on wall)
      under Detect Magic 'Danger !' appears above the castle

Room 85) 10' x 20' x 10' empty, some dust

Room 86) 20' x 10' x 10'very dusty, otherwise empty

      North secret door: push left

      South secret door: good dwarf touch

Room 87) 10' x 10' x 60'empty

      West secret door: good dwarf touch, slides up

Room 88) 20' x 10' x 10'

      East secret door:  push up

      North secret door: push down

Room 89) 10' x 10' x 7' (700) empty
      South secret door: push down

Room 90) 10' x 30' x 20' empty

Room 91) 10' x 10' x 10' empty

==================================================================

Level 4, map 4C -06

dh4c_06.PNG

Room 103) 20' radius 1/4 sphere ( 8378 cubic feet) 
      Green slime above door

      chest: trapped with Masochistic Fit
       locked -55% to open
       10 sp 
Room 104) 10' x 20' x 10' (  cubic feet)

      Secret door: elf touch

      Sign on opposite wall:
      "Thou Art Going The Wrong Way !"

Room 105) 8' x 20' x 10' ( 1600 cubic feet) empty

Room 106) 10' x 10' x 10' ( 1000 cubic feet) empty

Room 107) 10' 10' 10' empty

Room 108) 10' x 10' x 10'
      fireplace,
      sleeping area,
       signs of use like ashes in the fireplace, rumpled blanket

Room 109) 10' x 10' x 10' dusty, no footprints

      illusion of a large chest
      anyone stepping into the room and opening the chest
      causes anyone in the room to teleport to room 99 on this level

Room 110) 10' x 10' x 10' - 30' x 10' x 20' dusty

      South secret door: push left

      East secret door: elf or gnome push left

Room 111) 40' x 10' x 10' - 10' x 10' x 10'
      South secret door: dwarf touch

      North secret door: dwarf touch

      Chest trapped with Masochistic Fit
       elven chain +1
       100 gp ; two 100 gp gems ;
       Short sword +1/+2 vs. Orcs

Room 112) 10' x 10' x 10' empty

Room 113) 20' x 10' x 10' - 10' x 20' x 50' - 20' x 10' x 10' ( 14000 cubic feet) empty

Room 114) 30' x 40' x 10' ( 12000 cubic feet) empty

Room 544) 80' x 10' x 45' ( 36000 cubic feet) empty

Room 545) 10' x 10' x 20'
      Secret door: push left

==================================================================

Level 4, map 4C -05

No room descriptions.

dh4c_05.PNG

==================================================================

Level 4, map 4D -10

dh4d_10.PNG

Room 43) 1/4 sphere 60' radius ( 226195 cubic feet ) guard room

      2 stone giants ;  4 rocks per giant, 2 clubs each giant

      The 8' high marked area has no stones on it.

      the barrels contain food and water

Room 44) 60' x 60' x 25' (78200) + 1/8 sphere 60' radius (113096) = total (191296 cubic feet)
      The 3', 5', and 9' high areas have 2 rocks each.

      4 stone giants ; 4 rocks per giant, 2 clubs each giant.
        2 of the giants are back in the shadows, by the bugbears.

      2 ogres sitting by the fire, south side of room.
        2 spears and a hammer each.
        Str 18/66
        (This is a distraction trap for any attackers.)

      6 Bugbears waiting on the west side of the room.
        Str 17
        2 spears each, long swords

==================================================================

Level 4, map 4D -09

dh4d_09.PNG

Room 52) 60' x approximately 65' x 20' ( approximately 78000 cubic feet )kitchen area
      fire pit, tables for food preperation, some food storage

      2 Stone giantess cooks
     10 bugbear helpers

      good ventilation

Room 53) 60' x approximately 65' x 20' ( 78000 cubic feet )

      under construction as a cooking area

      good ventilation

Room 54) 30' x 20' x 20' - 40' x approximately 25' x 20' ( 32000 cubic feet )
      food storage cabinets

Room 55) 30' x 20' x 20' - 40' x approximately 25' x 20' ( 32000 cubic feet )

      food storage cabinets, a few benches

Room 56) 60' x 30' x 30' ( 54000 cubic feet )

      foyer to kitchen

Room 61) 20' x 100' x 25' ( 50000 cubic feet )

      connecting passage

Room 569) 30' x approximately 40' x 20' ( approx. 24000 cubic feet )

      connecting passage

Room 570) 30' x approximately 40' x 20' ( approx. 24000 cubic feet )

      connecting passage

==================================================================

Level 4, map 4D -08

dh4d_08.PNG

Room 92) 10' x 10' x 10' ( 1000 cubic feet )  treasury

      real treasure room: Knock or CE touch to open door.
      Door is 4' wide and 5' high.

      an iron chest that was constructed inside room.
      6' x 6' x 4'
        lock -40% to open

         Guardian demon on chest HD 8 (Fiend Folio page 49)
          has fire weapon, vulnerable to cold

         three 1,000 gp gems ; twelve 50 gp gems ; fifteen 25 gp ivory broaches

         3000 sp Trillolaran
           50 sp Trillolaran ( silver plate over gold worth 1 gp each after silver removed)
          250 gp Trillolaran
            5 pp Trillolaran

Room 93) 10' x 10' x 10' ( 1000 cubic feet )  'Treasure Room'
      door is marked 'Treasure Room' but it is fake.

      an empty chest 3' x 3' x 2'

      overhead is a Green slime

Room 94) 50' x 30' x 20' - 40' x 10' x 15' - 30' x 10' x 20' ( 42000 cubic feet )

      sleeping quarters for acolytes, priests, prefects, and lamas

      12 acolytes Cleric 1
          Str 16, Wis 12, Int 14, Con 14, Dex 15, Cha 12
          12 foot soldier's mace, 12 buckler shields, chain +1, evil designs
          1 level 1 spell each

       9 priests  Cleric 3
          Wis 13
          9 foot soldier's flails, 9 spiked bucklers, chain mail +1, evil designs
          3 level 1 spells, 1 level 2 spell each

       4 perfects Cleric 5
          W 14
          4 foot soldier's flails with poisoned spikes ( +1 SR), 
          regular shields, chain mail +1 evil designs
          5 level 1, 3 level 2, 1 level 3 spells
          30 gp in one of their bunks' matress

       3 lamas    Cleric 7
         W 15
         1 staff of the adder Serpent, 1 wand of enemy detection
         3 foot soldier's mace, chain mail +1 evil designs
         5 level 1, 4 level 2, 2 level 3, and 1 level 4 spells
         each has one 150 gp gem secreted in their mattress

       acolyte and priest robes are kept in corridor BG.
       perfect and lama robes are kept at the end of their bunks.

       All shields have a flat black sphere drawn in the center
       that is 1' in diameter.

       the statue is a Caryatid Column ( Fiend Folio)
        activates if anyone not belonging here enters.
        Only the high priest can prevent this or deactivate the column.

Room 95) 30' x 10' x 10' ( 3000 cubic feet )
      East wall cloaks on pegs

      The three barrels contain apples, oranges, bananas, meat, bread

      Guardian familiar on the chest: (Fiend folio)

      chest: 2' x 4' x 2'
       locked -50% to open , high priest has the only key
       Glyph of Warding inside lid: Quolat poison 45 hp per round

       sack 1:  50 gp dwarf home 'r' coins worth 62.5 gp Trillolaran
       sack 2:  40 gp            'a' coins worth 96   gp

       sack 3: 150 cp Isle of the Jester coins worth 750 gp Trillolaran, dated 491

       sack 4:  30 pp Tanoria coins
            worth  39 pp Trillolaran, dated 475

       sack 5:   3 cp 9 point star coins
       worth  75 gp Trillolaran, dated 499

        Sacks 2 and 5 are of fine quality leather

      And a singing teacup wrapped in felt and tied with a silk ribbon.

Room 96) 30' x 20' x 20' x - 40' x 10' x 20' - 30' x 20' x 20' ( 32000 cubic feet )

      The blocks of stone and the U-shaped stone around the statue are 10' high.

      The statue is 15' high. It is of human shape carved from black basalt.
      The left arm and hand is clenched on the hip and the right hand holds a
      black sphere at its chest level.

      The eyes are made of black pearls ( 12000 gp each).
      The eyes occasionaly sparkle. If any try to steal the pearls, 
      the statue will rise into camoflauged niche in the ceiling,
      crushing anyone still on it from the statue's waist up.

      At the same time, the block marked '15' on the map, moves at
      2' per segment. It blocks exit from the statue area.

      If all clerics are dead, it will move towards the statue and fit
      around it leaving only the 2' x 10' area behind it free and open.

      After 5 minutes this area is closed up by the south block.

Room 97) 80' x 70' x 40' ( 224000 cubic feet )  worship area
      The alter has a black flame.

      The walls are totally unornamented.

      The floor is totally flat space black. No seating.

      Anyone unfamiliar with this type of floor, must save vs. Fear at -2.
      The room is ventilated and illuminated from an unseen source.

Room 295) 20' x 20' x 30' ( cubic feet ) mercenary quarters 1
      two 6 person bunks, two 3 person bunks

      five fighter 5 humans, NE, specialize in long sword
        Str 18/83, Int 18, Wis 15, Con 17, Dex 18, Cha 14
        age 24-27, black hair, green eyes, 5' 10" to 6' 1" tall,
        175-188 pounds.
        long sword +1 NE +4/+7  3 attacks/2 rounds
        foot mace +1 NE  +3/+5  1 attack per round
        3 monster burn oil flasks each
        black chain +1, shield +1 ( evil designs)

      1 leader human dual class Cleric 4/Fighter 6, specialize in long sword
        Str 18/92, Int 17, Wis 17, Con 18, Dex 18, Cha 15
        age 32, black hair, gray eyes, 6' 3" tall,
        182 pounds.
        long sword +2/+3 vs. good NE +5/+9  vs good +6/+10 2 attacks per round
        Dagger of Venom +1    +3/+5  1 attack per round
        5 flasks unholy water
        black chain +2, shield +2 ( evil designs)

      six fighter 3 humans, NE, specialize in long bow
        Str 16, Int 15, Wis 15, Con 16, Dex 18, Cha 12
        age 20-22, brown hair, green eyes, 5' 10" to 6' tall,
        155-168 pounds.
        long sword 1 attack per round
        long bow       +3/+5  2 attacks per round 30 arrows
        black leather +1 ( evil designs)

      1 leader human Fighter 4, specialize in long bow
        Str 17, Int 16, Wis 15, Con 17, Dex 18, Cha 13
        age 27, black hair, gray eyes, 6' 3" tall,
        182 pounds.
        long sword 1 attack per round
        long bow +1  2 attacks per round 30 arrows
        black leather +2 ( evil designs)

     a few personal looking items in the room, no money or gems

Room 571) 40' x 40'; x 20' - one-eighth sphere 20' radius - one-eighth sphere 20' radius ( 40377.58 cubic feet ) offerings store room

      any money is in room 92

      food, elf skulls, dwarf skulls, cloth, clothing,
      leather covered chaotic books of poetry ( 2 hp to non-chaotic),
      Every winter solstice all offerings are sacrificed.

      in the one-eighth sphere areas are boxes of food for those
      who live here.

      total monetary value is 750 gp, a weight of 3000 pounds

Room 572) 40' x 40'; x 20' - one-eighth sphere 20' radius - one-eighth sphere 20' radius ( 40377.58 cubic feet ) storage area

      10 barrels of food ( meat, corn meal, fruit and vegetables)
      10 boxes 4' x 4' x 3' of the beings' equiupment that have attacked this
         temple, value 2000 gp ( clothing, personal items, any good-aligned
         magic items are sacrificed quickly.)

      in the one-eighth sphere areas are unholy water vials and other religiousitems

Room 573) 20' x 20' x 20' ( 8000 )  mercenary room 2
      three 2 person bunks

      human dual class Druid 5/Magic-user 6 NE
      Str 15, Int 18, Wis 16, Con 15, Dex16, Cha 15
      age 32, gray eyes, black hair, 5' 9" tall, 174 pounds
      Druid spells:      6 level 1, 4 level 2, 2 level 3
      Magic-User spells: 4 level 1, 2 level 2, 2 level 3
      studded leather +2, scimitar +3 NE

      human fighter 7 NE   double specialize long sowrd
      Str 18/55, Int 16, Wis 16, Con 17, Dex 17, Cha 10
      age 30, brown hair, hazel eyes, 5' 10" tall, 174 pounds,
      7 monster burn oil flasks
      long sword +2 NE +7/+8 2 attacks per 1 round
      long sowrd       +5/+6
      foot flail       +2/+3 3 attacks per 2 rounds
      banded armor +1, shield +1 (evil designs)

      NE half-elf Fighter 5/Magic-User 5 specialize long sowrd
      Str 18/30, Int 16, Wis 15, Con 16, Dex 17, Cha 9
      age 50, green eyes, black hair, 5' 4" tall, 142 pounds,
      magic-user spells: 4 level 1, 2 level 2, 1 level 3
      long sword +1 NE +3/+6 3 attacks per 2 rounds
      voulge, 9'       +1/+3 3 attacks per 2 rounds
      chain +1, shield +1 ( evil designs)

      each has 30 gold pieces

Room 574) 30' x 20' x 10' ( 6000 cubic feet )  head cleric's room
      entrance closed by a curtain

      Cleric 9, half-orc
      Str 18, Int 14, Wis 16, Con 16, Dex 16, Cha 12
      Banded +3, Shield +2 (evil designs)
      Candle of Invocation (CE)
      foot mace +3 CE +4/+5
       Lawful good characters take 2 hp extra
      spells: 6 level 1, 6 level 2, 3 level 3, 2 level 4, 1 level 5

      bed is 4' x 5'

      shelves: holds evil books
       creatures of the Under Dark
       books on the Abyss
       10 evil poetry books
         ( non-evil Save vs. spell, failure means feel sick for 2 game hours)
       6 scrolls on the stupidity of good elves
       1 scroll of Ressurection ( detects as Evil as it was given to cleric by his deity)

       three 100 gp black pearls under pillow

       hung next to table is a Cloak of Vermin, acts as if it is a Cloak of Protection +1
        see description in DMG for more info.

       This cleric wears at all times any keys that unlock anything here.

==================================================================

Level 4, map 4D -07

dh4d_07.PNG

Room 115) 140' x 140' x 20' ( 392000 cubic feet )  room of pools
      3 statues of Dryads

      if the left hand is replaced before the index finger, they will become
      3 real dryads. All 3 are wearing Rings of Oak ( allows them to
      be some distance from their trees)

      If Hinsha is present she will insist on helping them
      return to the surface.

      Illusion pool appears to be water, but it covers a Green slime

      Wine pool: if drunk 40% drinker is likely to take another drink
       If take second drink. 60% chance to drink until drunk.
       roll 1d3: 1) 2 game-hours to no longer crave this wine, 2) 3 game-hours,
                 3) 4 game-hours

      Muting pool: unable to speak in other than grunts, clicks, hisses for 27 game-hours
          ( subtract 1 hour per Constitution point)

      Healing pool: heals half of damage drinker is suffering, possible to be gone
            after second visit to this room.

      Water pool: normal, fresh, cold, potable water
                  replenishes at 1 gallon per hour

==================================================================

Level 4, map 4D -06

No room descriptions.

dh4d_06.PNG

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Level 4, map 4D -05

No room descriptions.

dh4d_05.PNG

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Level 4, map 4E -10

dh4e_10.PNG

Room 45) approximately 120' x approx 30' x approx 40' ( 624000 cubic feet ) 
      seemingly empty cavern

      South secret door: catch 10' above the floor, behind a lip of rock.
      1% cumulative to find up to a 10% chance to find.

      Str 19 plus to swing open

      Characters can add strength together at half value for this door.

==================================================================

Level 4, map 4E -09

dh4e_09.PNG

Room 51) approximately 220' x approx 130' x approx 40' ( approximately 858000 cubic feet )

      Kitchen help's quarters
      room is under construction

      16 pallets
       3 water barrels
       7 clubs for defense
       2 piles of furs, two of the furs are worth 700 gp each
       1 lantern with a small barrel of oil nearby

      11 empty boxes

a pallet is a blanket or rug on the floor.

==================================================================

Level 4, map 4E -08

No room descriptions.

dh4e_08.PNG

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Level 4, map 4E -07

No room descriptions.

dh4e_07.PNG

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Level 4, map 4E -06

No room descriptions.

dh4e_06.PNG

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Level 4, map 4E -05

No room descriptions.

dh4e_05.PNG

==================================================================

Level 4 consists of 2 areas separated by about 1,600 feet horizontally. I didn't map connections between the two fourth level areas other than via rooms and passageways on third and fifth level. This is level 4A.

Each Level 4 is 1440' x 3600' (5,185,000 square feet) or 119.0 acres.Thats the size of outermost wall ( east-west ) to outermost wall ( north-south ) of this level.

All 64 maps done, uploading on June 1, 2017.

Unless otherwise noted, the corridors are 20 feet high. Many sub-floor corridors have low ceilings. Lower than non-dwarves might be able to deal with easily.

Some areas show deep pits, some with water. These might be connected.

No room descriptions for level 4B.
